

Particle Playground is a very complicated (confusing) and little used effect and it's 2D only so most people dismiss it out of hand. This is why I was forced to use that ugly blur to simulate a large field of tiny particles. The machine certainly gave up and had to be re-started which is highly unusual for a Mac. Particle Playground, from what I can tell, actually ran out of RAM when the effect became too complex. The normal particle system can't (easily that I can see or even at all) decompose a layer like this: this exercise started as me trying to see how fast Hitfilm was in comparison to AE with a large particle effect. In AE there are two moving masks - one wipes the text and the other provides a window that the effect uses.

I haven't done anything with Atomic save for animating the dispersal. Here's a less distracting comparison using Hitfilm and AE with the blurs removed and the complexity reduced. I really enjoyed working with Particle effects today because it’s given me a better understanding of the built in tools in After Effects I can use and how I could use them to my advantage.Morning guys (is it still morning?) typically British weather here in Smoggy so it's hard to tell. However either way I thought that the end result was satisfying. Instead of it being similar to an ember type particle, it looked more similar to rain. The overall product is shown below… In conclusion, the effect didn’t come out quite as I had planned. Out of the many Plug-ins that After Effects had to offer me, I decided to use the CC Particle World plug-in and I used the settings shown below… I then added motion blur on the layer and all together, the overall product looked very nice. Anyway once this was done I then set the overlay style to Radial giving me the result shown below… Now it was time to get started creating the actual particles.

For the overlay colours, I decided to use a blood orange type colour and yellow, because I wanted to create a sort of ember type particle. Once I had done this I then created a solid and added a gradient overlay to the solid. To start with I opened After Effects and created a new composition.
#After effect particle playground series
A good example of how the particle effects could have been used is in the Netflix original series Stranger Things, mainly during the Upside down scenes where a dust/snow-like effect is used… Anyway let’s get started. After effects has a range of built in plug-ins such as CC Particle Systems II, CC Particle World and Particle Playground as well as other similar plug-ins such as CC Snowfall which you guessed it, simulates snowfall. In game engines such as Unity or Unreal Engine, particles can made through using plug-ins and myself and a few others have used particle effects in games, such as our Global Game Jam game Remember… With After Effects it’s the same sort of principle. The effects are used to simulate specific particles whether it be something as subtle as dust or fire embers, or something more recognisable such as rainfall. Particle effects are commonly used throughout the industries. Your probably wondering what particle effects do. In our VFX session today, we played about with particle plug-ins and effects in After Effects.
